Unity bets on cloud testing with new Simulation product

For the past several years, Unity’s valuation has ballooned alongside their public ambitions to become essential to customers beyond game developers.

One of the more interesting use cases of the real-time rendering game engine had been helping companies train their systems inside a virtual environment. This has become a key part of the workflows for robotics startups and self-driving car companies that build technologies that need to be trained repeatedly on ever-changing circumstances.

Today at the company’s Unite conference, Unity announced that they’re building a dedicated product for these use cases, called Unity Simulation. The product is currently in closed beta, but it allows customers to run simulations on cloud-connected hardware thanks to a partnership between Unity and Google Cloud.

“By combining Unity’s real-time 3D development platform with the scale and flexibility of the cloud, Unity Simulation will help businesses accelerate the creation of better, safer and more reliable products,” said Unity VP of AI Danny Lange, who previously led machine learning at Uber.

For self-driving car companies, these simulations can help the cars build up virtual experience on roads in fringe situations that can test the technology at its limits. Robotics companies can similarly test products virtually on realistic

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